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Like any seemingly idyllic tropical island though, Tropico is not without its faults. Often your best efforts to build a flourishing economy will be impeded by lazy teamsters and dock workers who simply can't be bothered to get your ever increasing production stockpiles packed up and shipped out to paying importers. This can lead you into debt, which results in UN enforced wage caps, which leads to unhappiness, which leads to armed uprisings, which leads to well, you get the picture. If you don't, here's a hint - it involves you, a leaky rowboat and a stretch of water somewhere between Tropico and Florida. The other main problem with Tropico is that you just can't rule forever, so Tropico is unlikely to maintain your interest as long as other such sim games. Whereas in SimCity 3000 you can eventually create massive, largely self sufficient cities to make any Mayor jealous, playing Tropico gets more and more complex as you go along. You'll gradually find yourself with so many buildings that it's literally just too hard to keep an eye on crop rotation (yes, they even modelled that in), making sure you're paying people enough to motivate them, and providing enough housing for everyone. Anyone who manages to last more than 70 years in Tropico on even the easiest of randomly generated missions either has the patience of a rock or happens to be Fidel Castro himself.
However, in light of the game's numerous other strong points these complaints are tantamount to nitpicking. While it's hardly a classic amongst sim games, it's none the less worth a look in, especially if you like your sim games to be easier to get into than solid granite.
Bottom Line - It's charming and challenging, simple yet deep, and most importantly in setting and concept it's refreshingly original, two words we games journalists would give our right kidneys to be able to write more often. Buy it and start Havana good time. Sorry.
By Pete Closs
Editor
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